BUREAU OF BACK-LIT DOSSIERS · ROOM 2F, MERCER ST · 40W BULB · ONE TELL LEFT

Games read
by their shadow.

SHADOWWORKS is a paper-theatre detective bureau. We don't build games; we project them. Each title is a cut silhouette against a single bare bulb — a noir reel where the player reads the shadow on the wall, not the figure holding the scissors. The lamp flickers. You get one tell before it blows.

07Reels Cut
40WBulb Rating
1Tell Remaining
2FRoom Number
Cut Reels

Interaction as Silhouette

07
Cut-Out · 40W

The Second Tell

A interrogation sim played entirely in shadow. Two silhouettes face each other across a bare bulb. You never see faces — only the lean, the hand-rise, the cigarette tap. Ask a question; the shadow either stills or twitches. One tell per suspect. Miss it and the reel burns to white. Based on a 1947 vice dossier we found behind the projector.

Light
40W Bare Bulb
Tells
1 per Suspect
Run reel →
06
Noir · Back-Lit

Mercer Street Rain

A walking sim through a cut-out city where the rain is a strobe and every passer-by is a cardboard profile. You follow a hat. The hat turns a corner; the bulb flickers; the corner is gone. The whole game is three minutes long and ends the same way it begins — with a shadow reaching for a light switch that isn't there.

Set
Cardboard Mercer
Runtime
3:00 Loop
Run reel →
05
Dossier · Puzzle

The Aperture File

A puzzle game where the only control is a shutter. Open it a slit and the shadow on the wall resolves one detail — a gun, a ring, a lie. Open too far and the bulb blows; the room goes black and the case cold. Players map the dossier by memory of light. The bureau's own unsolved files are the late levels.

Control
Shutter Only
Fail
Bulb Blows
Run reel →
04
In the Cutting Room

The Long Blackout

Our magnum opus: a six-reel feature where the bulb dims progressively across acts. By reel five the shadows are almost invisible; by reel six you're playing by sound and cigarette glow alone. We've been cutting it since 2019 between bureau cases. Estimated premiere: when the current 40W finally goes — could be tonight.

Reels
Six, Dimming
Premiere
On Bulb Death
Run reel →
Bureau Dossier

The Back Room

SHADOWWORKS rents Room 2F above a dead Mercer Street pawnshop. One window, boarded. One chair, one bulb, one projector with no film — we cut our own cels from black card and brass pins. Five operatives work the reel desk; the rest are silhouettes we haven't identified yet. We don't greenlight. We expose.

A title starts as a dossier. We read the cold case, mark the tells, and cut the suspect profiles from cardstock. The "engine" is a shutter and a bulb — open it a finger's width and the shadow tells you what the file couldn't. A game is finished when the lamp flickers on the final cut and the room holds its breath. If the bulb blows mid-reel, the case is closed unsolved. That's allowed.

The bureau keeps one rule from the 1947 charter: *the figure holding the scissors is never shown*. The player reads the shadow or they read nothing. The lamp decides the tell. The cigarette decides the pause.

05Operatives
07Reels Cut
1947Charter
Bureau Operatives

Those Who Cut

Op S-1
S

Sal Vance

Reader of Tells

Can call a twitch from a shadow at 40W. Cut The Second Tell from a real 1947 vice transcript. Keeps the bulb in his coat pocket between reels. Says a good lie has a 2-frame lean. Hasn't seen his own face in the mirror since he took the room.

Op H-2
H

Hollis Marr

Cutter & Card

Cuts every profile from a single sheet of black card, brass-pinned to the rail. Built the cardboard Mercer Street of Mercer Street Rain over one wet November. Refuses digital cels — "pixels don't lean." Sleeps under the cutting bench.

Op D-3
D

Della Quiet

Shutter & Lamp

Runs the bulb. Times every flicker to the frame. Designed the dimming curve of The Long Blackout so reel six is playable on cigarette glow alone. Keeps a pack of 1947 matches on the desk. Claims the lamp talks, but only between 2 and 3 a.m.

Dossier Slot

Slide a Dossier Under

The slot is open
while the bulb holds.
Bureau Address SHADOWWORKS
Room 2F, 114 Mercer Street
New York, NY 10012
United States
Bureau Phone +1 212 555 1947
(Answers only on a flicker)
Hours Nightly · Bulb On
Dossiers read at 2 a.m.
Reply before the next blow